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SCP-XXX with various cables, controllers, and games. |
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Item #: SCP-XXX
Object Class: Safe/Euclid/Keter (indicate which class)
Special Containment Procedures: Object to be kept in a 10 m. by 10 m. room with two power outlets, coupled with a small television and necessary connecting cables. Cables are not to be connected to television or power outlets except during testing. Any personnel are to undergo psychological analysis after prolonged exposure to SCP-XXX. Any personnel who refuse to leave SCP-565's containment area are to be terminated. No one unfamiliar with any system prior to the release of the Nintendo 64 is allowed into the containment area in case of [DATA EXPUNGED].
Description: Object appears to be a standard Nintendo 64 gaming system with the reset button stuck from apparent abuse. Aside from the reset button, nothing spectacular is apparent about the system. However, any who enter a 5 m. radius feel compelled to play the game in the loading dock of the system, regardless of familiarity with said game or its mechanics. Players will not walk away from system for any reason whatsoever until the game is 'beaten'. The definition of 'beaten' varies by game (see Addendum-2 for details), and it has been reported that some players, having 'beaten' their game, will select a new game and proceed to beat the new game.
Addendum-1: Object was found in the home of A███████ C███████ after neighbors called the police, complaining of a very strong odor. Officers found on the scene found C███████ slumped over in front of the object in a pool of his own waste matter. Further investigation began and the Foundation became involved when one of the first responders refused to leave the house to finish playing the game in the system.
Addendum-2: The apparent definition for ‘beating the game’ varies by game. Several tests were conducted to determine the definition for several popular games, as well as the games found with the system.
Setup: ‘007 Goldeneye’ in cartridge slot. Object properly set up and connected to television and power outlet. Television was plugged in.
Result: Game was nonfunctional, but subject claimed to be ‘having a hell of a time shooting those damn ninjas!’. Subject had to be forcibly removed from room.
Setup: ‘Perfect Dark’ in cartridge slot. Object properly set up and connected to television and power outlet. Television plugged in.
Result: Game was nonfunctional. Subject reported extreme boredom and left the system of his own volition.
Setup: ’Donkey Kong 64’ in cartridge slot. Object and television appropriately connected to each other and power outlet.
Result: Subject played the game nonstop for 39 hours, during which he freed all playable characters and had beaten the game to near perfection while refusing food, water, and the opportunity to use the bathroom because ‘I can’t finish the run in a good time if I’m eating!’. Before his passing, subject spoke of a speed run. Subject found deceased at 40 hours from lack of nutrition and exhaustion.
Setup: ‘Super Mario 64’ in cartridge slot. Object and television appropriately connected to each other and power outlet. Subject was given two energy bars and two bottles of water.
Result: Subject played the game nonstop for 37 hours before thumbs suffered stress fractures. Subject then attempted to continue to play using his feet until he was removed from the cell forcibly. Subject did not consume any food or drink provided while in the room, but after removal requested something to eat.
Setup: ‘Pokemon Puzzle League’ in cartridge slot. Object connected to television. Television plugged in. Object remained unplugged for testing purposes. Subject given two energy bars and two bottles of water. Subject has no prior experience with this particular game.
Result: Subject played game as one would normally for 3 hours, claiming to be enjoying herself greatly. Subject cheered in the result of ‘a pretty epic sixty four chain’ and wailed when ‘that goddamn c███ Sabrina killed me! That w███!’ Subject forcibly removed and submitted to psychological testing.
Setup: ‘Hey You, Pikachu!’ in cartridge slot. Object and television both plugged in and connected. Controller equipped with microphone necessary for gameplay. Subject provided with two energy bars and two bottles of water.
Result: After 2 hours of gameplay, subject attempted suicide using the cord of the controller, claiming that ‘there is no f██████ way to f██████ beat this f██████ game! The f██████ rat doesn’t f██████ listen!!’ Subject removed forcibly and submitted to psychological testing after reported increase of nightmares involving Pikachu and increase in suicide risk.
Setup: No game in cartridge slot. Object and television both plugged in and connected. Subject provided with two energy bars and two bottles of water.
Result: [DATA EXPUNGED].
Note: DO NOT REPEAT EVER. Object must be given a game. Testing ended until television can be replaced.